Вот вам и анти-гм:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
new Float: heal;
GetPlayerHealth(playerid, heal);
if(heal >= 100.0) Kick(playerid);
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
new Float: heal;
GetPlayerHealth(playerid, heal);
if(heal >= 100.0) Kick(playerid);
return 1;
}
